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Pdf images of tile patterns
Pdf images of tile patterns









You see that the color numbers in the map match the color numbers set for the tiles. Now, we create a map to make a pattern with the tiles. How does this work? To find out, let’s make two small tiles and them to the scene.

pdf images of tile patterns

The tile map is actually an image layout where, instead of having pixels, the color numbers in the pixal locations are actually tile indexes. The map has rows and columns that contain a tile index at each location. The tile map is a plan for where to put certain tiles. You turn collisions on to block the sprites. If a sprite is in motion and makes contact with a tile you’ve set for collision, then it can block or deflect the sprite from moving through it. Sprite collisionsĪ tile has a special feature to cause a collision with a sprite. The scene might show different sized tiles by adjusting their dimensions to best display them so they keep their mapped order in the scene. Tiles can have any size and their sizes don’t need to be the same. Here the color number 1 is used to identify a tile with solid color. To map a tile into the scene, this number is set at some location in the tile map.

pdf images of tile patterns

Tiles use a color number as their identifier (index). Using tiles, the scene can have the same image shown repeatedly at different locations.

pdf images of tile patterns

TilesĪ tile is an image that is set to be used as part of a tile map. To build up your scene, you need to make some tiles, add them to the scene, and then tell the scene where to place the tiles. At first, the scene has an empty tile map and no tile pattern is displayed. A tile map is an arrangement (a pattern) of image tiles that fill up some or all of the scene.











Pdf images of tile patterns